Yehasuri

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The Yehasuri are little two feet creatures apart of an ancient Catawba legend. They are said to live on the Catawba Indian Reservation in South Carolina. The Catawba believed they lived in tree stumps and ate all sorts of things such as frogs and bugs. They are said to be viscous and they are said to attack humans, the only way to stop them is to rub tobacco on your had and say the ancient Catawba prayer “dugare ini para’ti na yehasuri deme hana te we stere yanamusi sere”. Their name translates wild little people.

Wendigo

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The Wendigo (also Windigo, Weendigo, Windago, Windiga, Witiko, Wihtikow, and numerous other variants) is a mythical creature appearing in the mythology of the Algonquian people. It is a malevolent cannibalistic spirit into which humans could transform, or which could possess humans. Those who indulged in cannibalism were at particular risk, and the legend appears to have reinforced this practice as taboo.

Wendigo psychosis is a culture-bound disorder which involves an intense craving for human flesh and the fear that one will turn into a cannibal. This once occurred frequently among Algonquian Native cultures, though has declined with the Native American urbanization.

Recently the Wendigo has also become a horror entity of contemporary literature and film, much like the vampire, werewolf, or zombie, although these fictional depictions often bear little resemblance to the original entity.

Urayuli

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Urayuli, or “Hairy Men”, are a mythical race of creatures that live in the woodland areas of southwestern Alaska. Stories of the Urayuli describe them as standing 10 feet tall with long shaggy fur and luminescent eyes. They can be heard emitting a high pitch cry, almost like loons. Their long, lanky arms reach down to their ankles.

Living in the forests near the area of Lake Iliamna, the Urayuli are known to be peaceful, unlike the Kushtaka of Southeastern Alaska.

It is said the Urayuli are transformed children who become lost in the woods at night. It is possible that this tale was started to keep children indoors at night.

Tupilaq

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In Greenlandic Inuit (Kalaallit) folklore, a tupilaq (tupilak) was an avenging monster fabricated by a practitioner of witchcraft or shamanism by using various objects such as animal parts (bone, hair, etc…) and even parts taken from the corpses of children. The creature was given life by ritualistic chants. It was then placed into the sea to seek and destroy a specific enemy.

The use of a tupilaq was risky, however, because if it was sent to destroy someone who had greater magical powers than the one who had formed it, it could be sent back to kill its maker instead, although the maker of tupilaq could escape by public confession of his/her own deed.

Because tupilaqs were made in secret, in isolated places and from perishable materials, none have been preserved. Early European visitors to Greenland, fascinated by the native legend, were eager to see what tupilaqs looked like so the Inuit began to carve representations of them out of Sperm Whale.

Today, tupilaqs of many different shapes and sizes are carved from various materials such as narwhal and walrus tusk, wood and caribou antler. They are an important part of Greenlandic Inuit art and are highly prized as collectibles.

Tsul ‘Kalu

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Tsul ‘Kalu (the slant-eyed or sloping giant), is a legendary figure in Cherokee mythology who serves the role of “the great lord of the game”, and as such is frequently invoked in hunting rites and rituals. Tsul ‘Kalu is also believed by some to be the Cherokee version of Sasquatch or Bigfoot because he seems to share several physical and behavioral traits with the creature.

Tonenili

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Tonenili is literally, ‘water sprinkler’. The rain god of the Navajo Indians of Arizona and New Mexico. A deity given to having fun and playing tricks, Tonenili carries a water pot. In the tribal dances he is represented by a masked man who enacts the part of a clown. In the myths, too, he is the fool who dances about in order to show that he is pleased with what is happening.

Tonenili was very mischievous and liked nothing better than a good downpour at the wrong moment. Fortunately his tricks never harm anyone. It was Tonenili that saved the first Navajo from the water monster Ticholtsodi.

Tlahuelpuchi

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Belief in the vampire Tlahuelpuchi is prominent in the Mexican state of Tlaxcala, with deep roots amongst the indigenous Nahua culture of the region.

Description
The tlahuelpuchi is a type of vampire or witch that lives with its human family. It is able to shape shift and sucks the blood of infants at night. It has a kind of glowing aura when shape shifted. Tlahuelpuchi are born with their curse and cannot avoid it. They first learn of what they are sometime around puberty. Most tlahuelpuchi are female and the female tlahuelpuchi are more powerful than males. The tlahuelpuchi have a form of society. Typically they each have their own territories. They also have a pact with shamans and other supernatural creatures; a shaman won’t turn in a suspected tlahuelpuchi. The typical sign that a victim was killed by the tlahuelpuchi are bruises on their upper body. The Tlahuelpuchi largely feeds on children, though it can kill others.

Powers
Tlahuelpuchi are able to change form by detaching their body from their legs (which are left in the house of the witch). They then go hunting, usually in the form of some bird like a turkey or a vulture. The tlahuelpuchi has to perform a ritual before she can enter the house of a victim. The tlahuelpuchi must fly over the house in the shape of a cross from north to south, east to west.

Weaknesses
Tlahuelpuchi must feed at least once a month on blood or they die. Their victim of choice is an infant. There is no way to detect a tlahuelpuchi except by catching them in the act. Their family protects them out of shame and because if a family member is responsible for the death of a tlahuelpuchi the curse will be passed down to them. The curse cannot be lifted, and if a tlahuelpuchi is identified, they must be killed on the spot. Garlic, onions and metal repel the tlahuelpuchi.

Tizheruk

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In Inuit mythology, the Tizheruk is a mythical large snake-like creature that is said to inhabit the waters near Key Island, Alaska. This legend was first started by the Inuit. It is said to have a 7 foot head and a tail with a flipper. The local natives claim that it has snatched people off piers without them noticing its presence. It is also called Pal-Rai-Yûk. It is said to be similar to Naitaka of the Okanakanes (Ogopogo) and the Haietlik of the Nootka.

Skookum

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Skookum is a Chinook jargon word that has come into general use in British Columbia and Yukon Territory in Canada, and in the U.S. Pacific Northwest.

The word skookum has three meanings:

a word in regional English that has a variety of positive connotations;
a monster; similar to the sasquatch
a souvenir doll once common in the United States in tourist areas.

It has a range of positive meanings. As described in the FAQ from Skookum Tools Ltd.[1] the word can have meanings from ‘good,’ to ‘strong,’ ‘best,’ ‘powerful,’ ‘ultimate,’ ‘brave’ and ‘first rate.’ Something can be skookum meaning ‘really good’ or ‘right on! ‘excellent!’, or it can be skookum meaning ‘tough’ or ‘durable’. A skookum burger is either a big or a really tasty hamburger, or both, but when your Mom’s food is skookum, it’s delicious but also hearty. When you are skookum, you’ve got a purpose and you’re on solid ground, in good health/spirits etc. When used in reference to another person, e.g. “he’s skookum”, it’s used in respect with connotations of trustworthiness, reliability and honesty as well as (possibly but not necessarily) strength and size.

Being called skookum may also mean that someone can be counted on as reliable and hard-working, or is big and strong. In a perhaps slightly less positive vein, skookum house means jail or prison, cf. the English euphemism “the big house” but here meaning “strong house”. Skookum tumtum, lit. “strong heart”, is generally translated as “brave” or possibly “good-hearted”. In the Chinook Jargon, skookum is also used as a verb auxiliary, as in “can” or “to be able”. Another compound, though fallen out of use in modern BC English, is skookum lacasset, or strongbox.

A related word skookumchuck means turbulent water or rapids in a stream or river, i.e. “strong water” (“chuck” is Chinook Jargon for “water” or “stream” or “lake”). There are three placenames in British Columbia using this word, and one in Washington. Of the British Columbia skookumchucks one is a famous saltwater rapid at the mouth of Sechelt Inlet, the others at rapids on the Lillooet and Columbia Rivers, and also Skookumchuck Rapids Provincial Park on the Shuswap River, just downtream from Mabel Lake in the Monashees region. The Skookumchuck River in Washington is a robust tributary of the Chehalis River. While the rapid at the mouth of Sechelt Inlet is the Skookumchuck on the BC coast, the term is used in a general sense for other patches of rough water, typically tidal-exchange rapids at the mouths of other inlets or bays, which are a regular feature of the Inside Passage.

Skin-walker

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In some Native American legends, a skin-walker is a person with the supernatural ability to turn into any animal he or she desires, though they first must be wearing a pelt of the animal, to be able to transform. Similar lore can be found in cultures throughout the world and is often referred to as shapeshifting by anthropologists.

Navajo skinwalker: the yee naaldlooshii

Possibly the best documented skinwalker beliefs are those relating to the Navajo yee naaldlooshii (literally “with it, he goes on all fours” in the Navajo language). A yee naaldlooshii is one of several varieties of Navajo witch (specifically an ’ánt’įįhnii or practitioner of the Witchery Way, as opposed to a user of curse-objects (’adagąsh) or a practitioner of Frenzy Way (’azhįtee)). Technically, the term refers to an ’ánt’įįhnii who is using his (rarely her) powers to travel in animal form. In some versions men or women who have attained the highest level of priesthood then commit the act of killing an immediate member of their family, and then have thus gained the evil powers that are associated with skinwalkers.

The ’ánt’įįhnii are human beings who have gained supernatural power by breaking a cultural taboo. Specifically, a person is said to gain the power to become a yee naaldlooshii upon initiation into the Witchery Way. Both men and women can become ’ánt’įįhnii and therefore possibly skinwalkers, but men are far more numerous. It is generally thought that only childless women can become witches.

Although it is most frequently seen as a coyote, wolf, owl, fox, or crow, the yee naaldlooshii is said to have the power to assume the form of any animal they choose, depending on what kind of abilities they need. Witches use the form for expedient travel, especially to the Navajo equivalent of the ‘Black Mass’, a perverted song (and the central rite of the Witchery Way) used to curse instead of to heal. They also may transform to escape from pursuers.

Some Navajo also believe that skinwalkers have the ability to steal the “skin” or body of a person. The Navajo believe that if you lock eyes with a skinwalker they can absorb themselves into your body. It is also said that skinwalkers avoid the light and that their eyes glow like an animal’s when in human form and when in animal form their eyes do not glow as an animal’s would.

A skinwalker is usually described as naked, except for an animal skin. Some Navajos describe them as a mutated version of the animal in question. The skin may just be a mask, like those which are the only garment worn in the witches’ song.

Because animal skins are used primarily by skinwalkers, the pelt of animals such as bears, coyotes, wolves, and cougars are strictly tabooed. Sheepskin and buckskin are probably two of the few hides used by Navajos; the latter is used only for ceremonial purposes.

Often, Navajos will tell of their encounter with a skinwalker, though there is a lot of hesitancy to reveal the story to non-Navajos, or (understandably) to talk of such frightening things at night. Sometimes the skinwalker will try to break into the house and attack the people inside, and will often bang on the walls of the house, knock on the windows, and climb onto the roofs. Sometimes, a strange, animal-like figure is seen standing outside the window, peering in. Other times, a skinwalker may attack a vehicle and cause a car accident. The skinwalkers are described as being fast, agile, and impossible to catch. Though some attempts have been made to shoot or kill one, they are not usually successful. Sometimes a skinwalker will be tracked down, only to lead to the house of someone known to the tracker. As in European werewolf lore, sometimes a wounded skinwalker will escape, only to have someone turn up later with a similar wound which reveals them to be the witch. It is said that if a Navajo was to know the person behind the skinwalker they had to pronounce the full name, and about three days later that person would either get sick or die for the wrong that they have committed.

Legend has it, skinwalkers can have the power to read human thoughts. They also possess the ability to make any human or animal noise they choose. A skinwalker may use the voice of a relative or the cry of an infant to lure victims out of the safety of their homes.

Skinwalkers use charms to instill fear and control in their victims. Such charms include human bone beads launched by blowguns, which embed themselves beneath the surface of the skin without leaving a mark, and human bone dust which can cause paralysis and heart failure. Skinwalkers have been known to find traces of their victim’s hair, wrap it around a pot shard, and place it into a tarantula hole. Even live rattlesnakes are known to be used as charms by the skinwalker.

According to Navajo myth, the only way to successfully shoot a skinwalker is to dip bullets into white ash. Often people attempting to shoot a skinwalker find their weapon jamming or frozen. Other times the rounds fire but have no effect.

Hopi skinwalking

In ancient Hopi culture there was a ritual ceremony once performed, called the Ya Ya Ceremony. In this ceremony, members would change themselves into various animals using the hide from the animal they chose, and the members use certain animal attributes like sight, strength, etc. The ceremony was banned after members developed a disease of the eyes.

Rainbow crow

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The story of the Rainbow Crow is a Lenape legend, symbolizing the value of selflessness and service. After a long period of cold weather, the animals of the community become worried. They decide to send a messenger to the Great Sky Spirit to ask for relief. The Rainbow Crow, the most beautifully feathered bird, offers to make the arduous journey. He travels safely, and is rewarded by the Great Spirit with the gift of fire. He carries the gift in his beak back to his people, but he is not the same bird upon his return. The fire has scorched his plumage black, with only hints of his previous color, and his voice has been made rough and hoarse by the smoke. In this way, his sacrifice is commemorated.

Another name for Rainbow Crow is Many Colored Crow. This is in reference to the iridescent feathers created from the fire that scorched his plumage black, with only hints of his previous color that reflect when sun light strikes them.

Qiqirn

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In Inuit mythology, Qiqirn is a large, bald dog spirit. It is a frightening beast, but also skittish and foolish. Men and dogs run from it, and it runs from men and dogs. It has hair on its feet, ear, mouth and the tip of its tail. When people approach it, they suffer fits. One way to scare it away is to shout its name.